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Radio Signal Jammer

First exercice with Weighted normals, Decals and trimsheet made for a challenge.

After basic modelling using "medpoly" method with weighted normals in Blender, I worked on the trimsheet using Substance Designer.
Doing some test in Unity with Amplify Shader Editor using the Ambient Occlusion parallax template I was satisfied by the result and continue building the trimsheet.
Then I placed the decals on the model in Blender by checking if the model in Unity still works and adjusted the shaders to get a better result with all parallax effects.

Original concept from Adam Taylor : https://www.artstation.com/artwork/gJqZY8

All decals turned on

All decals turned on

No decals

No decals

Realtime switching decals

Decals maps

Decals maps

Decals with tesselation

Decals with tesselation

Radio Signal Jammer - Speed modeling